Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/26901
Year of Publication: 
2006
Series/Report no.: 
Preprints of the Max Planck Institute for Research on Collective Goods No. 2006,17
Publisher: 
Max Planck Institute for Research on Collective Goods, Bonn
Abstract: 
We present the results of an experiment on learning with minimal information. Particularly, subjects are only provided with feedback about their own payoff from the last period of the game being played, but not with information about the structure of the game. We compare the empirical structure of the decision algorithm for this setting with the empirical structure of algorithms for subjects who receive sufficient information to learn the game. The laboratory data show that, depending on the information setting, players adjust their strategy choice differently. The structure of the decision algorithm for subjects operating with minimal information indicates myopic responses to success, while the structure for sufficiently informed players is more complex. As a consequence, sufficiently informed players outperform players who have minimal information in a simple coordination game. Yet, if the structure of the game changes, readjustment is more successful for the players operating with minimal information.
Subjects: 
Experimental economics
learning
minimal social situation
myopia
JEL: 
D83
D84
Document Type: 
Working Paper

Files in This Item:
File
Size
372.25 kB





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.