Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/194857 
Authors: 
Year of Publication: 
2017
Citation: 
[Journal:] Journal of Innovation and Entrepreneurship [ISSN:] 2192-5372 [Volume:] 6 [Issue:] 12 [Publisher:] Springer [Place:] Heidelberg [Year:] 2017 [Pages:] 1-10
Publisher: 
Springer, Heidelberg
Abstract: 
Background: Generative art is created by a system that operates autonomously, or semi-autonomously, rather than directly by the artist. The artist creates the system and establishes parameters that affect the outcome, but the outcome itself emerges from the system rather than from the artist. Generative art systems are frequently computer programs, although biological, social, or other systems may also be used as well. Findings: Computer programming environments are often technically demanding, but there are also those that are more accessible and offer novices ways to engage with concepts and practices of generative art. We report on our experience with two such environments, TurtleArt and Scratch, that we have used in workshops with preservice and in-service teachers over the past several years. Conclusions: TurtleArt and Scratch are two programming environments that are accessible to novices and provide a way to explore and create works of generative art.
Subjects: 
Generative art
Algorithmic art
Computer programming
Coding
Scratch
TurtleArt
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Creative Commons License: 
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Document Type: 
Article

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