Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/60374 
Year of Publication: 
2012
Series/Report no.: 
23rd European Regional Conference of the International Telecommunications Society (ITS), Vienna, Austria, 1st-4th July, 2012
Publisher: 
International Telecommunications Society (ITS), Calgary
Abstract: 
As new ICT technologies are developed and adopted, they will be increasingly incorporated into our lifestyles and displacing other activities. Video games, in particular, have greatly risen in popularity and can consume a great deal of time in gamers' lives. I examine the effect of video game time use on the likely activities that it displaces using week-to-week variation in video game popularity to identify causal effects of game quality from selection into gaming. The results indicate that each hour of increased video gaming displaces 26 minutes of human capital accumulating activities.
Document Type: 
Conference Paper

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